People
Researchers whose own institutions list them as working in this field.
Everyone here appears because their institution lists them on its own pages, and every entry links back to that page. Only current affiliations are recorded, never career histories; research interests are copied from what the person or their department wrote, not inferred from their publications; no contact details are stored. To be removed, open an issue — no reason needed.
- computational artist exploring how the complex nature of form can be created emergently by simulating growth processes
- Anna Troisiembodied and situated data practices; how data can be experienced, interpreted, and enacted through sensory, participatory, and ecological approaches; sound as a methodological medium (sonification, multisensory installation, computational composition); Design for Change framewor
- Annakaisa KultimaGame studies, Creativity studies, Game industry, Game design, Game jams, Ideation games, Creativity games, Game production
- Anyi RAO 饒安逸AI for creativity, Computer vision, Human-computer interaction, Computer graphics, Film studies
- embodied musical interaction; human computer interaction and gestural computer music performance
- Barbara McGillivrayComputational models of word meaning; analysis of semantic change via quantitative and computational methods in ancient languages and historical texts; time-aware natural language processing; computational lexicography; open data publishing in the humanities
- Bruno Moreschiexperimental artistic methodologies in the field of machine learning, especially computer vision; non-hegemonic, creative, and experimental practices in technology
- Dan McQuillanCritical AI; author of 'Resisting AI' (Anti-fascist approach to Artificial Intelligence)
- Computational methods for generating typography, calligraphy, graffiti and vector graphics
- Daniel Chávez HerasVisual Culture + Creative Computing; Generative approaches in computational humanities; Critical technical practice with a focus on machine vision; Computational Film and moving image studies
- critical software; privacy, surveillance, disinformation and representation; software interventions
- Cinematic Arts, Visual Communication, Interactive Storytelling, XR and Virtual Production, Cultural Heritage, A.I. Film
- Emilie Yueh Yu YEHEarly film history, media industry, East Asian cinema, Chinese Wenyi pictures
- Espen AarsethGames, digital culture and the history of media, transmedia, character studies
- Eva Jägercommissions artists working with advanced technologies; co-lead of the Creative AI Lab
- creativity and AI systems, including robots which can perform with artistic skills similar to expert humans; long term interest in shape understanding combining knowledge from perception, vision science, AI, the visual arts
- Gerui WangArt and multi-modal AI, Ecocriticism, Posthumanism, New media art, Digital Humanities
- Hongbo FU 傅紅波Computer graphics, Human-computer interaction, Computer vision
- Hua YangInformation design, interaction design, and new media arts
- Ingeborg ReichleCritical media studies, new media art history, computational aesthetics, arts-based research, visual studies, theory of biomedia and bioart, AI in human creativity
- James SHE 許丕文AI for Art, AI for Media and Sport, AI for Culture and Heritage, AI for Human Creativity, IoT for Interactive and Green System, Multimedia and Social Computing
- artificial intelligence; human perception and machine vision; human and nonhuman creativity; photography and media art; the planetary crisis and the imaging of the future
- Computational Creativity, Human-machine interfaces, Tangible interfaces, Cybernetic systems, Agent-based modelling, Visualisation and virtual environments, Electronic Media Art, Evolutionary Music and Art, Artificial Life, Computer Music, Generative Systems
- Jussi HolopainenGame Design, Aesthetics of Gameplay, Interaction Design, Design Studies, Research Through Design, playful design
- Kang ZhangVisual languages, computational aesthetics, generative art and design, aesthetic measurement
- Kate Devlinhow and why people interact with and react to technologies; AI and its impact on society; human-computer interaction; technology and intimacy
- Kay Watsonart and advanced technologies, photography and video games; researcher, producer and curator working with art and advanced technologies
- Koray TahiroğluSound and Music Computing, Music technology, Artificial intelligence, Deep learning with audio, New Interfaces for Musical Expression, Sound and Physical Interaction, Embodied Interaction, Digital Musical Instruments
- Computational Creativity, AI-mediated Artistic Practice, Computer Music, Live Coding Performance, Decentralized Creative Systems
- research in the cross section of art, technology and science; art & science, human enhancement, wearable artistic interventions, biosemiotics, biological matter, artificial life, artificial intelligence, robotics, information technology in connection to art, humans, environment a
- Lily Díaz-KommonenAnthropology, Design, Heritage, Human-computer interaction, New media; digital cultural heritage
- Matthew Ming Tak CHEWCultural sociology, creative industries, digital media, social theory, political communication, decolonial studies
- Visual music, optical sound and graphical sound, abstract and experimental animation, expanded stereoscopy, experimental animated documentary, generative AI in animation pedagogy
- Mercedes Bunzexplores how digital technology transforms knowledge and with it power
- Mick Griersonresearch at the intersection of AI and the Creative Industries; Creative AI research; founder of the discipline of Creative Computing; generative audio and video systems
- Mirjana PrpaAI, Human-Computer Interaction, Extended Reality, Human-AI Collaboration, Experiential and Phenomenological Methods, Health and Well-being Technologies, Art-Science-Technology Integration
- new approaches to interactive technologies for the Arts and the Creative Industries through Creative Computing; Human-Centred AI and eXplainable AI for the Arts; accessible and inclusive audio engineering; sustainable and ethical IoT and wearables; physical computing through craf
- Computer Music and Emergent Technologies, Quantum-computing Aided Composition (QAC), Quantum Aesthetics and Mediation in Art, Music Performance and Improvisation, Contemporary Art Practices, Sonification/Visualization
- Paolo Ruffinovideogames and the Anthropocene; videogame engines, media arts and 3D aesthetics; nonhuman and posthuman play; videogame production and independent game-making
- Perttu Hämäläinengameplay innovation, understanding player experience, and developing novel game development tools, building on AI, machine learning, human-computer interaction, and psychology
- Phoenix Perrydeveloping accessible machine learning tools; embodied gaming, inclusive design, and advanced machine learning in interactive systems; computational creativity with games (founder of Code Liberation Foundation, creator of InteractML)
- enhancing human-AI co-creativity with generative audio and music systems; generative audio technologies for AI presence in VR, gaming, and EdTech
- RAY LC 羅銳Machine Learning, Installation art, Human-Computer Interaction, Social Good, Immersive Media, Performance, Fashion Technology, Applied Neuroscience, Speculative Fiction; co-creation with AI
- Rebecca Fiebrinknew technologies to enable new forms of human expression, creativity, and embodied interaction; combining human-computer interaction and machine learning; software tools for creative practice and teaching (e.g. Wekinator)
- Ryo IKESHIRO 池城良Sonic Art, Sound Art, Experimental/Electronic Music, Sonification, Ambisonics/Spatial Audio, Sound Studies, Algorithmic/Generative Music, Creative Coding, computational creativity
- Sarah Fdili-AlaouiInteraction Design, Human-Computer Interaction, and Dance and Technologies; design of interactive systems and dance-making and choreography
- Selina Chui Fun HOMuseum and curatorial studies, creative arts and industries, art production and consumption in Asia
- Simon TannerDigital Impact assessment and measurement; Cultural economics and value; Museums, libraries and archives
- Stuart Dunnhistory of cartography, digital approaches to landscape studies, and spatial humanities; digital folklore and storytelling, Critical GIS, cultural heritage
- Terence Broadpractice-based and practice-led creative research with generative models for image, audio and video; computer vision and computational photography; neural rendering techniques for spatial representations and world models
- Theo PapatheodorouComputational art, artificial intelligence, data visualisation, affective computing, human machine interaction
- computational approaches to musicology and music history from the 16th to 18th centuries
- Tobias Klein 簡鳴謙Architecture, Augmented Materials, Contemporary Art, Digital Craft, Extended Realities, Installation, 3D Printing
- Tommie IntronaR&D Platform Producer within the Arts Technologies team; works on Serpentine's Future Art Ecosystems projects
- Vennes CHENG 鄭秀慧Art Archive, Contemporary Art, Curatorial Studies, Historical Contingency
- Wei XUE 雪巍Artificial intelligence, AI content generation, AI music, Computational audition, Speech processing
- Wenhan LUO 羅文寒Creative AI, Generative models, Image and video generation, Content restoration, Computer vision
- Expertise in evolutionary art, graphics, generative art, genetics, and the entertainment and video games industries
- Arts Tech, Human AI for Creativity, Data Visualization, Human-Computer Interaction, Arts Education in VR and the Metaverse, AI Film
- Yanjun ZhouTransmedia practice, augmented reality, experimental video
- Yingqing XU 徐迎慶User experience design, Natural user interface, Immersive perception & interaction, Tangible perception & interaction, E-heritage
- YOUNG, Samson 楊嘉輝Media Art, Sound Art, Contemporary Art, Contemporary Music, Performance, Installation
- Yue ZouTransmedia design, posthumanism, pop culture, philosophy of technology, environment humanity
- Yuk Yiu IP 葉旭耀Visual Ethnography, Video Art, New Media Art, Media Archeology, Future Cinema, Experimental Cinema, Computer Game
- Zeyu WANG 王澤宇Computer Graphics, Human-Computer Interaction, AI; sketching, VR/AR/XR, generative techniques, multimodality; applications in art, design, perception, cultural heritage
- Zhexin XuIndependent animation creation, independent game creation, game development pipeline design based on gameplay research, game semiotics theory research, VR art performance research