人
被其所在机构公开列为从事本领域研究的人。
这里的每个人都是因为其机构在自己的页面上列出了他,并且每条都链回那个页面。只记录当前隶属,不记录履历;研究兴趣照抄本人或其院系写的,不从论文里推断;不存任何联系方式。要求移除请开一个 issue —— 不需要理由。
- computational artist exploring how the complex nature of form can be created emergently by simulating growth processes
- Anna Troisiembodied and situated data practices; how data can be experienced, interpreted, and enacted through sensory, participatory, and ecological approaches; sound as a methodological medium (sonification, multisensory installation, computational composition); Design for Change framewor
- Annakaisa KultimaGame studies, Creativity studies, Game industry, Game design, Game jams, Ideation games, Creativity games, Game production
- Anyi RAO 饒安逸AI for creativity, Computer vision, Human-computer interaction, Computer graphics, Film studies
- embodied musical interaction; human computer interaction and gestural computer music performance
- Barbara McGillivrayComputational models of word meaning; analysis of semantic change via quantitative and computational methods in ancient languages and historical texts; time-aware natural language processing; computational lexicography; open data publishing in the humanities
- Bruno Moreschiexperimental artistic methodologies in the field of machine learning, especially computer vision; non-hegemonic, creative, and experimental practices in technology
- Dan McQuillanCritical AI; author of 'Resisting AI' (Anti-fascist approach to Artificial Intelligence)
- Computational methods for generating typography, calligraphy, graffiti and vector graphics
- Daniel Chávez HerasVisual Culture + Creative Computing; Generative approaches in computational humanities; Critical technical practice with a focus on machine vision; Computational Film and moving image studies
- critical software; privacy, surveillance, disinformation and representation; software interventions
- Cinematic Arts, Visual Communication, Interactive Storytelling, XR and Virtual Production, Cultural Heritage, A.I. Film
- Emilie Yueh Yu YEHEarly film history, media industry, East Asian cinema, Chinese Wenyi pictures
- Espen AarsethGames, digital culture and the history of media, transmedia, character studies
- Eva Jägercommissions artists working with advanced technologies; co-lead of the Creative AI Lab
- creativity and AI systems, including robots which can perform with artistic skills similar to expert humans; long term interest in shape understanding combining knowledge from perception, vision science, AI, the visual arts
- Gerui WangArt and multi-modal AI, Ecocriticism, Posthumanism, New media art, Digital Humanities
- Hongbo FU 傅紅波Computer graphics, Human-computer interaction, Computer vision
- Hua YangInformation design, interaction design, and new media arts
- Ingeborg ReichleCritical media studies, new media art history, computational aesthetics, arts-based research, visual studies, theory of biomedia and bioart, AI in human creativity
- James SHE 許丕文AI for Art, AI for Media and Sport, AI for Culture and Heritage, AI for Human Creativity, IoT for Interactive and Green System, Multimedia and Social Computing
- artificial intelligence; human perception and machine vision; human and nonhuman creativity; photography and media art; the planetary crisis and the imaging of the future
- Computational Creativity, Human-machine interfaces, Tangible interfaces, Cybernetic systems, Agent-based modelling, Visualisation and virtual environments, Electronic Media Art, Evolutionary Music and Art, Artificial Life, Computer Music, Generative Systems
- Jussi HolopainenGame Design, Aesthetics of Gameplay, Interaction Design, Design Studies, Research Through Design, playful design
- Kang ZhangVisual languages, computational aesthetics, generative art and design, aesthetic measurement
- Kate Devlinhow and why people interact with and react to technologies; AI and its impact on society; human-computer interaction; technology and intimacy
- Kay Watsonart and advanced technologies, photography and video games; researcher, producer and curator working with art and advanced technologies
- Koray TahiroğluSound and Music Computing, Music technology, Artificial intelligence, Deep learning with audio, New Interfaces for Musical Expression, Sound and Physical Interaction, Embodied Interaction, Digital Musical Instruments
- Computational Creativity, AI-mediated Artistic Practice, Computer Music, Live Coding Performance, Decentralized Creative Systems
- research in the cross section of art, technology and science; art & science, human enhancement, wearable artistic interventions, biosemiotics, biological matter, artificial life, artificial intelligence, robotics, information technology in connection to art, humans, environment a
- Lily Díaz-KommonenAnthropology, Design, Heritage, Human-computer interaction, New media; digital cultural heritage
- Matthew Ming Tak CHEWCultural sociology, creative industries, digital media, social theory, political communication, decolonial studies
- Visual music, optical sound and graphical sound, abstract and experimental animation, expanded stereoscopy, experimental animated documentary, generative AI in animation pedagogy
- Mercedes Bunzexplores how digital technology transforms knowledge and with it power
- Mick Griersonresearch at the intersection of AI and the Creative Industries; Creative AI research; founder of the discipline of Creative Computing; generative audio and video systems
- Mirjana PrpaAI, Human-Computer Interaction, Extended Reality, Human-AI Collaboration, Experiential and Phenomenological Methods, Health and Well-being Technologies, Art-Science-Technology Integration
- new approaches to interactive technologies for the Arts and the Creative Industries through Creative Computing; Human-Centred AI and eXplainable AI for the Arts; accessible and inclusive audio engineering; sustainable and ethical IoT and wearables; physical computing through craf
- Computer Music and Emergent Technologies, Quantum-computing Aided Composition (QAC), Quantum Aesthetics and Mediation in Art, Music Performance and Improvisation, Contemporary Art Practices, Sonification/Visualization
- Paolo Ruffinovideogames and the Anthropocene; videogame engines, media arts and 3D aesthetics; nonhuman and posthuman play; videogame production and independent game-making
- Perttu Hämäläinengameplay innovation, understanding player experience, and developing novel game development tools, building on AI, machine learning, human-computer interaction, and psychology
- Phoenix Perrydeveloping accessible machine learning tools; embodied gaming, inclusive design, and advanced machine learning in interactive systems; computational creativity with games (founder of Code Liberation Foundation, creator of InteractML)
- enhancing human-AI co-creativity with generative audio and music systems; generative audio technologies for AI presence in VR, gaming, and EdTech
- RAY LC 羅銳Machine Learning, Installation art, Human-Computer Interaction, Social Good, Immersive Media, Performance, Fashion Technology, Applied Neuroscience, Speculative Fiction; co-creation with AI
- Rebecca Fiebrinknew technologies to enable new forms of human expression, creativity, and embodied interaction; combining human-computer interaction and machine learning; software tools for creative practice and teaching (e.g. Wekinator)
- Ryo IKESHIRO 池城良Sonic Art, Sound Art, Experimental/Electronic Music, Sonification, Ambisonics/Spatial Audio, Sound Studies, Algorithmic/Generative Music, Creative Coding, computational creativity
- Sarah Fdili-AlaouiInteraction Design, Human-Computer Interaction, and Dance and Technologies; design of interactive systems and dance-making and choreography
- Selina Chui Fun HOMuseum and curatorial studies, creative arts and industries, art production and consumption in Asia
- Simon TannerDigital Impact assessment and measurement; Cultural economics and value; Museums, libraries and archives
- Stuart Dunnhistory of cartography, digital approaches to landscape studies, and spatial humanities; digital folklore and storytelling, Critical GIS, cultural heritage
- Terence Broadpractice-based and practice-led creative research with generative models for image, audio and video; computer vision and computational photography; neural rendering techniques for spatial representations and world models
- Theo PapatheodorouComputational art, artificial intelligence, data visualisation, affective computing, human machine interaction
- computational approaches to musicology and music history from the 16th to 18th centuries
- Tobias Klein 簡鳴謙Architecture, Augmented Materials, Contemporary Art, Digital Craft, Extended Realities, Installation, 3D Printing
- Tommie IntronaR&D Platform Producer within the Arts Technologies team; works on Serpentine's Future Art Ecosystems projects
- Vennes CHENG 鄭秀慧Art Archive, Contemporary Art, Curatorial Studies, Historical Contingency
- Wei XUE 雪巍Artificial intelligence, AI content generation, AI music, Computational audition, Speech processing
- Wenhan LUO 羅文寒Creative AI, Generative models, Image and video generation, Content restoration, Computer vision
- Expertise in evolutionary art, graphics, generative art, genetics, and the entertainment and video games industries
- Arts Tech, Human AI for Creativity, Data Visualization, Human-Computer Interaction, Arts Education in VR and the Metaverse, AI Film
- Yanjun ZhouTransmedia practice, augmented reality, experimental video
- Yingqing XU 徐迎慶User experience design, Natural user interface, Immersive perception & interaction, Tangible perception & interaction, E-heritage
- YOUNG, Samson 楊嘉輝Media Art, Sound Art, Contemporary Art, Contemporary Music, Performance, Installation
- Yue ZouTransmedia design, posthumanism, pop culture, philosophy of technology, environment humanity
- Yuk Yiu IP 葉旭耀Visual Ethnography, Video Art, New Media Art, Media Archeology, Future Cinema, Experimental Cinema, Computer Game
- Zeyu WANG 王澤宇Computer Graphics, Human-Computer Interaction, AI; sketching, VR/AR/XR, generative techniques, multimodality; applications in art, design, perception, cultural heritage
- Zhexin XuIndependent animation creation, independent game creation, game development pipeline design based on gameplay research, game semiotics theory research, VR art performance research